Hey everyone, it’s Excalibur’s second guide on how to build your very most effective Clash Royale Arena 5 Decks.
This guide is for players who have less than 1400 trophies that are trying to make it over Arena 5 to Spell Valley. If you’re not very good in the game, are someone who is new, or somebody who needs to improve their skills take a look at. You might even find some useful tips for professional players.
Clash Royale Arena 5 Deck Guide
Choosing a Win Condition
Selecting a winning situation is crucially crucial.
If you aren’t sure understand what is a win condition is (win-con short) is, it’s the one that you have in your hand that will explode the tower of your opponent. It must have good health and low to moderate damage, and it should be able to climb to the top often.
I would suggest you choose the win condition that is a threat to structures to make sure you get certain damage to the tower.
There’s a great selection of win conditions that you can choose from:
In truth, you’ll be able to keep pushing. In the past, Ice Wizard and Princess were the only Legendaries. Being able to acquire the legendary card was incredibly rare. 1 in 10,000 Silver Chests included the Legendary.
Many players didn’t own one legendary card and yet they were at high levels of ladder (around 3000 trophies at the time.)
In any case, select a win condition from the above cards and then add the card to your collection.
Selecting cards to help your winning condition
The next step is to select the Support card that either aids your winning condition to reach the top of the tower, or helps defend your tower in a secure manner.
Support cards usually are not very healthy and can be destroyed by spells quickly. For instance, a Wizard is able to get killed with Poison, Fireball and Lightning. The Wizard’s primary task is to defend an enormous push and, once safe within a win situation and then take out the tower.
Select one or two of your support cards the list below.
I suggest you select the one massive damaging support cards such as Wizard, Night Witch, Hunter, Musketeer or Bomber and the other one is one is a Flying armylike Baby Dragon, Mega Minion, Minions or at minimum, something that is able to attack the air, such as Archers as well as Minion Horde.
Furthermore, if the win situation is very expensive (like Golem) pick inexpensive support cards, such as Bomber + Archer. Night Witch is extremely compatible with Golem If you’ve got her unlocked.
Read More : Basic 9 Ball Rules and More
Breathing your Spells
Spells form an essential component in the gameplay.
It is not difficult to use spells to move forward as they offer great versatility and flexibility both in defense and on offense.
Find the best value from the tower of your opponent. Are you able to harm or kill something else in the vicinity of the tower using spells? This is referred to as spell value. You can attack the tower of your opponent along with his minions or skeleton army and gain spell value as well.
The Wizard isn’t able to resist Lightning. If your opponent’s support is creating problems for your Lavahound be affected, you can BZZT it by using the Lightning. The majority of spells come with a special mechanic as well. Poison causes damages over time, and Lightning strikes only those targets that have the highest hit points. In the meantime, Tornado pulls everything together.
You’ll need to select the moderate spell to deal with the swarms and you should choose a strong spell to cause constant damages to towers (with the added benefit of eliminating the support).
Choose a light spell.
Choose a heavy spell.
Get a Tank Killer
The name is enough to describe it. Tank Killers take out the win conditions of your opponent. They’re extremely damaging moderate or high levels of health, and some odd mechanics that make certain that they can’t be used to win a game by themselves.
For instance Mini PEKKA is a fantastic tank killer. He has great health, good damage and is also cheap. However, he’s extremely disoriented and has a low rate of hitting, making it hard to hit to the ceiling.
You can pick from a variety of tank killers available to select from. Select any of them.
If you’ve selected a high-priced win-con, I’d recommend you to choose a less expensive winner such as Mini P.E.K.K.A and Hunter.
Make the most of your victory!
I can’t stress enough the importance of building!
There are two kinds of buildings: passive and active. Active buildings can shoot at your enemies’ troops and passive structures spawn troops to take out the enemies.
The final card from the deck, called the Splanks.
Splank is a mix with the splash and tank and a troop equipped with decent durability, medium damage along with an attack that is splash.
You’ve only got 2 Splanks that aren’t yet unlocked: Baby Dragon and Valkyrie.
I’d advise you to select the Splank that best suits your and draw. If you’re fortunate enough to carry with you the Baby Dragon, you should take it with you. It can fly, creates a splashes and could tank several cards.
You can also switch out the lower-cost support card to an e-bike card such as Skeletons Goblins, Spear Goblins etc.
Cycle cards are named this because they’re cheap and can cycle your deck quickly which allows you to put up more win-conditions at the same time.
Based on the win conditions mentioned above I’ll send you the decks for each.
This deck isn’t equipped with an extremely powerful spell but it’s still effective against large swarms. You can combine Valkyrie as well as Baby Dragon to defend well and change the place in which Barrel is born. For more information about this, watch the video of OJ’s Tricky Barrel video.
This is a very offensive deck. However, you’ll need an item called the Night Witch in order to make use of it since her role is indisputable. If you don’t own an item like the Night Witch, you can make use of the regular Witch and even the mini PEKKA.
One of the top LavaHound decks designed for lower ladders. If you’re lucky enough get the card that is fiery take advantage of it! Make pushes that are more powerful from the back , and help your Lavahound by using Baby Dragon and Minions.
God Tier Miner deck for lower arenas, put the Miner before Minions, Skeleton Army, Witch, whatever! Utilize the Hunter to defend. To get a quick offensive Try Miner + Poison and Poison, which can be a great synergy.
The first of the guides in this series that I’m working on The best decks that work in every Arenas that are available in this game! Guides for Arena between 6 to 13 are scheduled for release soon.