Final Fantasy VII Walkthrough
How to Play Final Fantasy VII
I make these jokes on every ff7 walkthrough . However, this was the first time it was done:
Before even thinking about engaging in Final Fantasy VII, there are a few physical limitations. The first requirement is, at the very least, one functioning human hand, the capability to absorb visible Electromagnetic radiation through the organs known as eyes in a process known as seeing, and a central nervous system that can receive the information to interpret the information correctly. Hearing isn’t required but the experience is much more enjoyable when you actually listen to the fantastic score. In addition, you’ll have to be able to read (if you still need to, how will you comprehend this? ).
Let’s look at the limitations of technology. You’ll require an energy source, most likely electrical, to power the machine you’ll require for this game. The first thing you’ll require is an old-fashioned TV from the Nineties, or later, ideally, its colour. Then you’ll need any of three versions from the PlayStation Line. Then you’ll require a copy of the three discs from the game. These are available in the video game shop in your area’s Bargain Bin. Also, you can find it through eBay.
Place the disc (it’s identified as DISC 1.) into the tray. Suppose you’re unable to perform this essential task. In that case, you’re either lacking the physical ability to play the game (if this is the case, I’m sorry for you that life has poured lots of crap on you) or are an incompetent fucker and won’t be able to get any sympathy from me. If you cannot do that, you’ve displayed more stupidity and incompetence than the average Italian Tank Division charge. Congratulations!
If you’ve played ff7 walkthrough and have even the slightest understanding, you can skip this part and move on to the next. If you’re an utterly dumb person who can’t comprehend even the most basic of concepts, then you’re at ease to read to the end of your thigh.
The controls could be more straightforward for players who have played any American PlayStation game. Contrary to other games created, this one makes the select button and cancel button precisely the opposite of the way you’re familiar with. Using either joystick is impossible, as you’ll need the Arrow keys. This button is the menu button, and it doesn’t serve any purpose except in the form of a mini-game.
The game utilizes its Active Time battle system, so you can’t just quit the battle in mid-battle since your enemies will continue to move, even if you aren’t. Apart from that, it’s an almost traditional turn-based RPG Allies and enemies each are equipped with HP (health points) that, if depleted, will cause your character to die. Enemies can be killed forever, but allies can be revived. Additionally, they are equipped with MP (magic points) that give you the power to cast Magic. When depleted, that player is unable to use spells. If you’ve played the earlier version of Final Fantasy on a Nintendo System, you’ll see it’s the case that you have only three characters you can manage, apart from the earlier four.
Materia will be the most apparent difference between VII and others in the game series. They are magical objects that may be incorporated into your character’s equipment to confer unique abilities or spells on the character. For instance, a Fire Materia can give the person who joined it that “Fire” Spell. Materia can be levelled as any of your characters. After an amount of AP is added, the Materia can gain new capabilities. Fire Materia will eventually gain “Fire 2” and “Fire 3”. When you master a specific Materia, a brand new one will emerge precisely like the previous one, but without any additional AP. The good news is that Materia can be switched between characters without losing its boost abilities. Thanks to the tremendous flexibility of this system, you can create a group that can attack twice, steal the ability to master Enemy Skills, use offensive Magic, heal, provide positive status effects and summon all simultaneously without losing anything.
The characters also have bars next to their health bars known as Limit Bars, which are filled after a character is hit. If the bars are complete, the character is able to perform an exclusive attack, called Limit Break. They are usually powerful attacks. However, some can heal, create favourable status changes, and other effects. New limit Breaks can be acquired through specific unique methods with each limit. Most of the time, you must use the last Limit X times and defeat several enemies. You can choose between four Limit Break levels, including two in each. Only those two are currently in use. Higher levels have more vigorous attacks or effects. You can switch between any of your two levels—limit Breaks. Switching back to the Limit Level resets the character’s Limit Bar to zero. This fourth Limit level is a requirement for an item of some kind that can be found as a Sidequest.
North Mako Reactor
When you reach Sector 1 Station, examine the knocked-out guards for two POTIONS. Then follow the other ones from the platform. The group will meet at the northern gate and continue following the group across Sector 1 and onto the reactor. Speak with Biggs and Jessie, and they’ll unlock the doors to security. Follow the hallway to the right to the left, and then open the box to the room’s opposite corner to locate a PHOENIX down. Speak to Jessie in the elevator, and push the button to descend. Leave and walk through the building. Take the POTION off the catwalk just toward Jessie’s post. Then proceed to the reactor’s core. Find the RESTORE MATERIA on the bottom walkway and then walk to the reactor to set off the bomb. Take on Guard Scorpion and escape before the explosion (10:00 mins). You must help Jessie get her leg free on the catwalk as you leave. Proceed through the secure doors. Speak with Jessie Biggs and Biggs and they’ll be able to open the doors. Go to the exit where the explosive will explode.
When the team is split up, Take the next step and call The Flowers Girl*. Go to the square, and then pick the POTION from the ground on the left part of the fountain. Continue to the street, and you’ll meet a bunch of soldiers. However, you deal with them. Eventually, you’ll leap off the edge onto a passing train and reunite with the entire group. Take them to the passenger car, and speak to everyone. When you are disembarking at Sector 7 Station, follow the group into The Sector Seven Slums and speak to Barret the near the front Bar (7th Heaven). Enter the Bar and talk to Tifa before heading for the entrance. When Barret is in, take the pinball machine into the basement and then approach Barret to begin the meeting. Go upstairs to speak with Tifa along with Barret.
Guard Scorpion The most effective attacks are the Limit Breaks as well as Lightning magic. If you’re looking for an additional advantage, spend your time-fighting Grunts and Sweepers along the walkways on the bottom before setting the bomb. Keep fighting until your Limit gauge is complete, then end the final battle with Magic (or defend and fight with the other characters). If Guard Scorpion attacks, you can start the battle with, at minimum, a Limit Break. The machine will be hit with Cloud’s Bolt and Barret’s attacks until it shakes and then lifts the tail. As Cloud warns you, striking it in this condition will trigger it to attack by using its potent Tail Laser attacks. If needed, utilize this time to recover your HP while waiting until Guard Scorpion resumes its normal posture before continuing your attack. [ASSAULT GUN]
Flower Girl: Through the game, Cloud’s actions enhance or diminish the love the other characters feel for him, and this, in turn, affects the course of the story. The first action that can significantly impact you is your chat with the flower girl in Sector 8. If you take the time to chat with her and purchase a bouquet, it will be the first step to building connections… as well more.
Final Preparations and Side Quests
This page has a complete list of side questions and ending game content that you can finish. This page is designed to be completed only after you’ve visited The Northern Cave and acquired all the items in the cave before heading into battle with Sephiroth.
The information listed on this page can be used for any purpose.
If you’ve made it to the end of the Northern Cave, you can defeat Sephiroth by using strategy (and perhaps a chance). Completion of the following content only if you want to experience a “full” Final Fantasy VII experience and complete all that the game offers.
Before leaving to leave the Northern Cave, you should go into the cave as deep as you can, at the very least, to ensure that you can get all loot as well as objects that are accessible. Some of the items you can get include:
Don Corneo’s Mansion
If you’re the first to arrive in Wall Market, consider wandering around and browsing*. Once you’re done, head for The Honey Bee Inn, located just to the left of the lower-right corner on the left side of the street. Talk to the gentleman just to the left of the doorman, and inquire about Tifa. He’ll inform you she’s transported to the Don Corneo Mansion. The mansion is opposite the Wall Market, and I talk to the doorman. Males are banned from entering the mansion. Dress as an adult woman*, return to the mansion and speak to the doorman again. Head upstairs and use the right-hand side of the door to locate Tifa within the Torture Room. Talk to her, then pick the ETHER in the corner on the left and walk back up the steps. Go through the middle entrance and walk towards Don Corneo. After Don Corneo selects his companion, then confronts him in his room*. Grab the HYPER in the back of the bed, and walk out.
Shopping Guide: Stop by the Weapon Store across from the Bar in the upper portion of the market. You’ll get the first chance to get the MYTHRIL ROD at 370 Gil and the METAL KNUCKLE @ 320 Gil, and an MYTHRIL Armlet @ 350 Gil.
Dressing as a lady, stroll to the Boutique in the upper left of the bottom portion of the market. Then speak to the lady at the counter. She’ll inform you that the dressmaker is down and spends the day being put in plaster. Take a stroll to the Bar, which is the first building located to the left of the upper portion of the market. Then speak to the gentleman sitting on the left part of the space. You can ask for something smooth and clean; he’ll design a COTTON DRESS. You can ask for something shiny and soft; he’ll design an ANTIQUE DESS. It would be best if you chose something soft and shiny, and he’ll design the SILK DESS. Go back to the Boutique and speak with the owner. He’ll hand you the dress and take the dress to his friend at the fitness centre (the first building to the right, in the upper part of the marketplace) to pick up an hairstyle. Speak to the person in the middle of the room, then participate in a squatting competition. Big Bro will hand you a scathing WIG tied if you lose and give you a dyed WIG. If you win, he’ll award you the BLONDE WIG. If you wear a gown and hairstyle, you’ll have everything you require to enter the Don Corneo Mansion. But, if you intend to be the one with the enormous cake, and the prospect of the often bizarrely adult things Wall Market offers is appealing to you, you’ll need to embellish your costume. If you’re looking from the perspective of a noble or (cough cough) entirely male perspective, Don Corneo will take to his boudoir whoever they find the most attractive. If you need to save women from such an inconvenience, you’ll have to join the group, Bubby. Go to the Materia Store, located in the upper-right corner of the lower part of the market. There, speak to the proprietor. The owner will ask you to do an act of corporate spying. Accept and stay the night in the Inn, the closest building to that gate.
When you get to an ATM, you can purchase it and then give it to the proprietor of the Materia Store the following day. The 50 Gil item will earn an item called the GLASS TIARA. The 100-Gil item will give you the RUBY TIARA, while the item worth 200 Gil will give you the DIAMOND TIARA. If you’ve seen the toilet hog at the corner to the left of the Bar, you’ll know she’s in dire need of medication. Go to the Diner between the Boutique and the Material Store to assist her—material Store. You can sit down on the empty stool and place an order for any meal at 70 Gil. The server will inform you that it’s okay and she’ll hand you the coupon for the pharmacy. Head to the Pharmacy following the structure to the South and speak to the pharmacist.
You can use the coupon to purchase DISINFECTANT or DEODORANT DIGESTIVE. Return to the Bar and hand the woman in distress your medication. If you offer her Disinfectant, she’ll offer you COLOGNE. If you give her deodorant, she’ll send your FLOWER COLOGNE. If she gives your Digestive to her, she’ll offer her SEXY COLOGNE. Your final destination is the famous Honey Bee Inn. Talk to the indecisive man and walk around in the lower-right area of the upper part of the market. He’ll provide you with the MEMBER’S CREDIT. Go to the right and speak with the doorman to gain entry. Select one of the empty rooms to the left of the room. Enter. If you select the Room for Groups Room, Mukki will give you BIKINI BRIEFS. If you opt for the &$#% Room, speak with her Honey Bee before she leaves, and she’ll offer you the LINGERIE. For a personal touch, visit the dressing area beyond the door to the left in the lobby. Talk with that Honey Bee on the left and ask her to make up. Once you’re done, head to the Boutique and walk into the dressing room to be changed.
Don Corneo’s Mansion and Aps Boss Battle
Corneo’s selection If you’re chosen, you’ll be taken straight into the room. If you’re not chosen, you’ll be taken into the adjacent lounge and confronted by Corneo’s men. Speak to Scotch to reveal who you are and beat the attackers. Choose the PHOENIX in the right corner, then head towards the door. If Aeris is selected, you’ll be reunited with Tifa in the hall. If Tifa is selected, you must save Aeris of Kotch within the Torture Room before heading to The Don’s Chamber.